Screaming varguoille incapacitates the entire party except Eryn, who defeats the demon single-handedly.
Rooms are explored, traps found (some the hard way), loot acquired.
Hobgoblins met, fought, and killed. Dagolas makes his presence known by dropping a hobgoblin into the dungeon through a well-shaft.
A rope is secured to allow entry and exit via the well.
More exploration…a webbed passage and a tomb.
The party engages, turns, steals from, and irritates a champion bugbear zombie, while Dagolas stabs a translucent hunting spider.
Victory is achieved.
The group is able to climb out, go around, and open the great entrance shortly before the caravan arrives.
The caravan tucks in and cleans out the remnants of the tomb with info from the Nightwatch group, who have a chat with Alcori, revealing what they found in terms of valuables, from which he takes his cut as per the contract, leaving the magical paraphenalia to the group.
Later, while most of the caravan sleeps, there is a scream from other guards who have taken night shift, and rushing to investigate, the group finds an ochre slime already consuming one guardsman, and another flailing desperately with his blade. The group tells him not to attack, but doesn’t explain why, and panicked the guard continues to swing. Sid vaults over, knocking the guard unconscious next to the hungry predator, which promptly begins consuming the hapless man, though no witnesses except the group proper see this.
Other guards arrive and assist in the killing of the ooze.
Dagolas arrives, and lack of tact and direction of insults, puts Sid at odds with one of the guard captains of the old guard contingent.
Dagolas separates folks before restoring organization. Bodies are removed. Squad leaders have a closed discussion with Alcori, though Sid listens in despite having been ordered to dispose of bodies.
Dagolas notices, and send him to the night wagon without alerting others. There Dagolas makes clear his loyalties and what he expects of members of the caravan guard, and the limits to which appeals can be made.
The group notices that the offended guard, Boris, has a strong coterie of friends among the older contingent of guards.
With the storm abated the next day, the caravan moves on. A few days later without incident, the Nightwatch is tasked with an early task, and heads out with Cannuth to a known local resident to barter for additional supplies (since the original freehold they were to take on supplies at was sacked).
Arriving at the strangely lit and undefended cottage in the small woodland, the group advances cautiously. When attempts at communication are made, the querulous voice of an old woman, clearly absent-minded, invites them in…
Stepping in, they are assaulted by a demonic imp, who disappears and flies away, and by an animated fireplace poker. A running battle with the Imp occurs through the cottage, into a wrecked kitchen with a wedged shut cellar door. A tortured and bound man in the bedroom across from the kitchen makes muffled sounds through his gag.
With the Imp dispatched, some go to free him, while others go to the pantry door to free whoever is trapped within. Too late, the man, ungagged, shouts not to open the door, as “Cal” has gone mad…
And with a ragged bubbling roar, the crusty bread-like golem rushes out of the newly opened door and assaults the group with it’s pungent garlic and warm bread smell – right before pummeling them with it’s massive doughy fists.
Piercing and slashing weapons splash steaming hot sauce and cheese from within the baked golem on to his opponents, the crazed animated calzone attempting to crush them all. Finally, a double frying pan backstrike puts serves up the gourmet golem.
As the group looks at their defeated foe incredulously, the front door slams open, and a angry woman’s voice and the sound of crackling lightning are heard, calling out a man’s name.