Barring specific house rules listed on this page, this campaign will use the 5th Edition Dungeons & Dragons rules as presented in the published Player’s Handbook, and associated web enhancements available at Wizards of the Coast website.
Battle Master Superiority Dice
NPCs shall use Superiority Dice as written in the PHB.
PCs shall use the following variant rule:
- d8s shall be 2d4, d10s shall be a d6 and a d4, and d12s shall be 2d6.
- Instead of imposing a Save against a target, the PC shall compare the value of the highest roll of the two superiority dice against the target’s Str or Dex modifier, as appropriate for the maneuver. If the value of the highest die equals or exceeds the target’s modifier, the maneuver is successful.
- Starting at 5th fighter level, once per use of Superiority Dice in a single encounter, the PC may instead compare the TOTAL of the superiority dice against the target’s modifier.
Druid’s may ignore the level restrictions on swimming and flying movement if the form chosen explicitly has a Challenge Rating of 0 or has only 1 hit point.
Druid wildshape forms with keen senses that are considered nocturnal creatures will have Blindsight 5’ (smell) and Darkvision 30’, unless extended or exceeded by the specific description of the creature.
Beastmaster Animal Companion Actions
While a Ranger must expend an Action to make it’s animal companion attack a specific target, or take other specific actions listed, the animal companion is not an uninvolved, unmoving or unaware object in a fight.
By default, an animal companion will defend itself and counterattack any creature which attacks it in melee, alerting it’s ranger to the combat by whatever means it normally vocalizes threat, using bonus actions and reactions as appropriate. Animal companions targeted by ranged attacks will use the Dodge action until commanded to do otherwise, or the situation changes.
A non-predator animal companion will default to providing the Help action to it’s Ranger if both are in melee combat with a target, or the Ready action to attack an obvious enemy which it can sense and which approaches the Ranger.
A predatory animal companion will default to attacking the Ranger’s target, so long as the target is obvious and can be sensed by the animal companion.
The Ranger must use their action to command their animal companion to specifically act differently than the above stated defaults, such as attacking a different target than the Ranger, or providing the Help action to an ally, etc.
At 11th level, the benefits of Bestial Fury only occur when the Ranger explicitly commands their animal companion to use the Attack action.
Minimum Ability Score Requirements
Multiclass Ability Score Minimum prerequisites are waived so long as there is any reasonable training, mentor, or method available to the character to be introduced to and learn the basics of the alternate class. This includes PC or NPC teachers, a training school, a bloodline effect or in-game encounter, or magical places or events, etc.
Great Weapon Master
This feat gains the following third ability: When wielding a versatile weapon with two hands, or a weapon with the two-handed or heavy properties, when you miss a target while using the Attack action, you may do damage to the target equal to your Str modifier. Special effects which require you to hit the target do not occur and cannot be triggered by this damage (such as poison, disease, elemental bursts, special maneuver effects, etc). Further, damage caused by this ability may never drop a target below 1 hp.